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February 23rd, 2009

Jenga++

So... Jenga. Everyone enjoys a good game of Jenga from time to time. Perhaps only I would take such an enjoyable game and give it a bit of a twist.

NOTE: To play Jenga++, you'll need to make a permanent modification to your Jenga blocks, however the original game will still be entirely playable.

Preparation:
1. Divide your 54 Jenga blocks into six sets of nine blocks.
2. Assign a letter, A through F, to each of the six sets.
3. For each of the nine blocks in a set, with a permanent marker write that block's letter on one of the sides labeled "Jenga" and then place it back in the set. Do this for all six sets. Once completed, you should have marked each of the fifty-four blocks with a letter.
4. Take one block from each of the six sets. For each block, with a permanent marker write the number 1 on the opposite side of the side on which you wrote the letter. Set these blocks aside.
5. Repeat step 4 with the numbers 2 through 9. Once completed, you should have marked each of the fifty-four blocks with a letter on one side and a number on the other.
6. Preparation is complete. You should now have 54 Jenga blocks that can be uniquely identified from A1 through F9, and the identification can only be determined by looking at both sides.

How to Play:
Follow the normal Jenga rules. Upon the successful withdrawal of a block, follow one of the rules below for the letter or number of the withdrawn block. The player may select following either the letter rule _or_ the number rule, but not both.

Rules:
A - Remove an additional block. Immediately place that block on top of the tower and do not follow its associated rules.
B - Skip the next player.
C - Hold this block. If you're already holding a block, place both blocks onto the tower.
D - When placing this block on the top of the tower, hold it above the tower and let it drop 1".
E - Replace this block into a gap somewhere in the tower and pull a different one. Immediately place that block on top of the tower and do not follow its associated rules.
F - Use only your thumbs for the remainder of the game (or until otherwise instructed). You may use both thumbs at the same time.
1 - Select another player. This player may blow on the tower from no closer than 12" in order to test its stability.
2 - Order of play reverses.
3 - Select another player. This player must give the playing surface an additional "fair" shake in order to test the tower's stability. Other players will determine whether the shake was "fair".
4 - Use only your ring fingers for the remainder of the game (or until otherwise instructed). You may use both ring fingers at the same time.
5 - Remove an additional block. Immediately place that block on top of the tower and do not follow its associated rules.
6 - Hold this block until you obtain a C block which permits you to return it to the tower. Place the block in one hand and let it remain there until the end of the game. Do not switch which hand holds the block. You may not use the hand with the block any further in this game. If both hands have been disabled by a #6, you can no longer play for this game but you must continue to hold the blocks.
7 - Hold this block until you obtain a C block which permits you to return it to the tower. You may only use this block (in combination with any other #7 block) to remove further blocks from the tower. You may not use your hands.
8 - The next player must remove two blocks.
9 - Skip your next turn.

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